Pages: [1] 2 3 4 5 6 7 8 9 10 20 30 |
1. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
afkalt wrote: Tiberius Heth wrote: Matt Faithbringer wrote: Tiberius Heth wrote: Sobaan Tali wrote: "Why this when a TP just works so much better?" Not always needed or useful but it makes sense for them to not work as well as TPs...
- by Hakaari Inkuran - at 2015.07.22 16:47:33
|
2. Blops? - in Ships and Modules [original thread]
Tsukino Stareine wrote: the point is you drop on top of some unsuspecting ratter and take all his stuff and then disappear. 1337 pvp
- by Hakaari Inkuran - at 2015.07.13 11:39:54
|
3. Announcement:Aegis release - General feedback - in EVE Information Portal [original thread]
Dersen Lowery wrote: Alexis Nightwish wrote: The reason why I and many who post regularly have become hostile or toxic is because we are passionate about the game. The whole game, not just one aspect of it. And when the powers that be ignore...
- by Hakaari Inkuran - at 2015.07.11 14:06:32
|
4. New missile mods, any use with Torp or Cruise Golem? - in Ships and Modules [original thread]
If you use 3 or 4 painters, swapping one of them to a mgc is a huge help. Saves you micromanaging and is a straight buff. Its the other nonphoon ships that have issues with the new modules.
- by Hakaari Inkuran - at 2015.07.10 23:16:49
|
5. Sticky:Dev blog: Feedback on the new Overview Brackets - in EVE Information Portal [original thread]
Just let me use the old square brackets for players, those looked more professional than chevrons houses and triangles.
- by Hakaari Inkuran - at 2015.07.10 23:13:34
|
6. Announcement:Aegis release - General feedback - in EVE Information Portal [original thread]
Natya Mebelle wrote: 6 Week schedule... *looks at the date* more like 4 week? You do know that faster is not better? Could it be the "summer hole" of 2015 is because of half the CCP stuff being on vacation? Because that would explain a lot of t...
- by Hakaari Inkuran - at 2015.07.07 17:33:58
|
7. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
This isnt the first time ccp just went and ignored dozens of posts of feedback. Look at the icon fiasco just last month
- by Hakaari Inkuran - at 2015.07.04 17:04:52
|
8. Best Tactical Destroyer? - in EVE General Discussion [original thread]
Webvan wrote: Falken Falcon wrote: Assault frigs? yes. Wouldn't mind seeing a buff to AF's now. Still usable, but not as much now, and after all that work going into balancing sort of a waste. They do need to bump T3 up out of FW small com...
- by Hakaari Inkuran - at 2015.07.03 14:36:07
|
9. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: 2 years, and once again - nothing's changed. But the world refused to change
- by Hakaari Inkuran - at 2015.07.02 19:14:05
|
10. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
GreyGryphon wrote: scorchlikeshiswhiskey wrote: Chan'aar wrote: is it just me or has the amount of interaction / back-and-forth between the community and the dev's decreased in these balancing threads? I am sure we used to have some blue...
- by Hakaari Inkuran - at 2015.07.01 23:09:18
|
11. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
Chan'aar wrote: is it just me or has the amount of interaction / back-and-forth between the community and the dev's decreased in these balancing threads? I am sure we used to have some blue bar's appear just about everyday back at the beginnin...
- by Hakaari Inkuran - at 2015.07.01 19:16:49
|
12. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
afkalt wrote: elitatwo wrote: Aww man, looks like it's going to be 'screw yall'. Sounds about right, 18 pages of 'you're doing it right' followed by about half a dozen of 'the revision is bad' Rarely have the community been so unified s...
- by Hakaari Inkuran - at 2015.06.30 17:10:30
|
13. Missile Reload Time - in Ships and Modules [original thread]
Riot Girl wrote: RavenPaine wrote: because it turns into a slot trade off. So Minmatar is the missile race now. Well at least they can stop complaining about projectiles. I really cant see why. The missile tes are coming prenerfed and ar...
- by Hakaari Inkuran - at 2015.06.30 16:48:34
|
14. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
Kasia en Tilavine wrote: Arthur Aihaken wrote: So CCP Rise, Aegis is out in just over a week. Any chance on joining the discussion or relenting on some of the stat nerfs? The best they would give us is "going live with these modules, we...
- by Hakaari Inkuran - at 2015.06.30 16:04:07
|
15. When will the BCs & BSs get rebalanced? - in Ships and Modules [original thread]
Praxis Ginimic wrote: Marech Bhayanaka wrote: Gregor Parud wrote: Cap stability is a crutch and a bad one at that. On the other hand, warping in and out of missions at battleship speeds because you ran out of cap is excruciatingly du...
- by Hakaari Inkuran - at 2015.06.30 01:48:42
|
16. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
gascanu wrote: Kadesh Priestess wrote: afkalt wrote: Kadesh Priestess wrote: gascanu wrote: wait! wait! are you guys saying that after this buff to missiles we will need 3 rig slots and 1 med slot to get the stats you now have with ...
- by Hakaari Inkuran - at 2015.06.27 15:43:58
|
17. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
Kadesh Priestess wrote: gascanu wrote: wait! wait! are you guys saying that after this buff to missiles we will need 3 rig slots and 1 med slot to get the stats you now have with only 3 rig slots??? if so, man. this is a hell of a buff We...
- by Hakaari Inkuran - at 2015.06.27 15:15:01
|
18. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
I will trust kadesh's statements over stoic's on this matter, until ccp proves otherwise by rise coming in to explain the code magic he did to make sure comps and tes will ignore rigs when deciding if they're second or fourth in the stacking penal...
- by Hakaari Inkuran - at 2015.06.27 13:41:32
|
19. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
stoicfaux wrote: [blink] FFS, people! CCP Rise didn't say he was making Rigors/Flares stacking penalized. He said that the MGC/MGE modules on Sisi didn't have their attributes stacking penalized yet, and it would be corrected in the next Sisi ...
- by Hakaari Inkuran - at 2015.06.27 13:26:47
|
20. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
Kadesh Priestess wrote: Due to how dogma works, it's impossible to have stacking penalties on regular modules and have them absent on rigs Hooray! So instead of three rigor rigs, i can put on three rigor rigs and a scripted mgc for 15% more e...
- by Hakaari Inkuran - at 2015.06.27 13:13:58
|
Pages: [1] 2 3 4 5 6 7 8 9 10 20 30 |
First page | Previous page | Next page | Last page |